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Hayden Schiff

Hayden Schiff

software • open knowledge

What I'm working on...

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OpenHistoricalMap is a project that seeks to create the world's most out-of-date map: it chronicles historical data to allow you to slide the timeline to any point in history. I've been working on documenting the history of Cincinnati, using old maps, images, and other sources to chronicle hundreds of buildings, streets, and other features. To enable this work, I've georectified hundreds of old sheets from Sanborn insurance maps (which can be viewed via oldinsurancemaps.net) as well as other historic maps (via Map Warper).

OpenStreetMap

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OpenStreetMap is a free and open world map that anyone can use and edit. I've worked on adding fine details to the Cincinnati area, such as house numbers, points of interest, and 3D building data. I've also put a lot of work into adding land use and land cover (such as forests) throughout southern Ohio, particularly in Clermont, Ross, Highland, and Pike counties.

SportsArchive

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SportsArchive is a website I created to archive old documents and headshots related to professional sports. As a big fan of FC Cincinnati, I noticed that old Major League Soccer documents from just a few years ago would often be impossible to find, and I wanted to help prevent the loss of history. I planned out and designed the website, then coded it from scratch using Symfony and PHP. I also gathered and organized all the content on the site.

Wikidata

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Wikidata is a free knowledge base that catalogs structured data about all things that have a Wikipedia article, and many more things that don't. My focuses have been on our data for sports and computer hardware. I've had over 50 property proposals approved by the community, improving our ability to model the world. I've made over 250,000 edits, including over 120,000 new item creations. I've also programmed scrapers, import scripts, and other tools to improve our ability to work with the massive dataset.

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My interest in Wikipedia led me to contribute to Wikimedia Commons, an open repository of free media files. Photographs I shot are used over 600 times on English Wikipedia and over 3,000 times across all Wikimedia projects. I've also put a lot of work into organizing and curating the collection, seeking out freely-licensed media and obtaining public domain images by using obscure parts of copyright law. Overall I have over 200,000 edits on Wikimedia Commons.

Wikipedia

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I made my first edit to Wikipedia in 2006, and have been fairly active since 2009. My contributions include >25,000 edits on English Wikipedia (and >400,000 across all Wikimedia projects). I wrote the article Game of Change, which has been recognized as a Good Article.

Past projects

CoeBot.tv

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CoeBot is an open-source auto-moderation chatbot for the livestreaming website Twitch.tv, used in over 4,000 channels at its peak. It assists livestreamers by providing commands, automatic responses, external service integrations, and much more for their chat room. I built the bot's original website, which allowed the bot's complex configuration to be easily viewed and edited.

cyberatuc.org

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The website for Cyber@UC, a student-run cybersecurity organization at the University of Cincinnati. Built from scratch using Jekyll (a simple static site generator) to enable and encourage club members to hack on it.

phpStageManager

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In high school, I worked on the school plays as a stage manager. We were managing our rehearsal schedule using an online calendar system provided by the school, but it was clunky, inflexible, and often didn't work. I also noticed that it took a lot of work for each actor to figure out which rehearsals they were called for. I built phpStageManager, an easy-to-use calendar web app which allowed actors to view a personalized schedule with one click. It was my first project using PHP and its messy codebase certainly shows my inexperience at the time, but it served its purpose well and was a great early learning experience for me.

Winston's World

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Winston's World is a 2D platformer video game that you can play in your web browser. I was part of a team of four that built the game for the DMC 1000 course (Foundations of Digital Media) at UC in fall of 2019. As the only coder on the team, I did all the programming, building the game from the ground up in JavaScript using the Phaser engine. I also wrote a comprehensive wiki for my teammates to help them contribute to the game.

Jimbox

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